wip
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4 changed files with 68 additions and 22 deletions
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@ -5,7 +5,6 @@ import GameCanvas from "./components/GameCanvas";
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import { Footer } from "./components/Footer";
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import { Footer } from "./components/Footer";
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import { JoinSession } from "./components/JoinSession";
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import { JoinSession } from "./components/JoinSession";
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import { Game } from "./types/gameTypes";
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import { Game } from "./types/gameTypes";
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import { extractCurrentPlayer } from "./helpers";
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import MessageDisplay from "./components/MessageDisplay";
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import MessageDisplay from "./components/MessageDisplay";
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export default function App() {
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export default function App() {
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@ -19,8 +18,6 @@ export default function App() {
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const showStartGameButton = session !== "" && clientsInRoom >= 2;
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const showStartGameButton = session !== "" && clientsInRoom >= 2;
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const showNextGameButton = gameData?.phase === "new round";
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const showNextGameButton = gameData?.phase === "new round";
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const currentPlayerData = extractCurrentPlayer(gameData);
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function setTempMessage(message: string) {
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function setTempMessage(message: string) {
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setMessageDisplay(message);
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setMessageDisplay(message);
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setTimeout(() => {
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setTimeout(() => {
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@ -82,7 +79,7 @@ export default function App() {
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isConnected={isConnected}
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isConnected={isConnected}
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session={session}
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session={session}
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clientsInRoom={clientsInRoom}
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clientsInRoom={clientsInRoom}
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currentPlayerData={currentPlayerData}
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playerData={gameData?.players ?? []}
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showNextGameButton={showNextGameButton}
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showNextGameButton={showNextGameButton}
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/>
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/>
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)}
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)}
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@ -9,32 +9,66 @@ type Footer = {
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isConnected: boolean;
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isConnected: boolean;
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session: string;
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session: string;
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clientsInRoom: number;
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clientsInRoom: number;
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currentPlayerData: Player | undefined;
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playerData: Player[];
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showNextGameButton: boolean;
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showNextGameButton: boolean;
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};
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};
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// TODO: use clients in room to validate player count
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export const Footer: FC<Footer> = ({
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export const Footer: FC<Footer> = ({
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isConnected,
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isConnected,
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session,
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session,
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clientsInRoom,
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playerData,
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currentPlayerData,
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showNextGameButton,
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showNextGameButton,
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}) => {
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}) => {
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function nextGame() {
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function nextGame() {
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socket.emit("next-round", { sessionId: session });
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socket.emit("next-round", { sessionId: session });
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}
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}
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const ConnectedIndicator: FC = () => (
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<span className="ml-2 flex w-2.5 h-2.5 bg-green-500 rounded-full"></span>
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);
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const DisconnectedIndicator: FC = () => (
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<span className="ml-2 flex w-2 h-2 bg-red-500 rounded-full"></span>
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);
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return (
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return (
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<div>
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<div
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<Text>Player Name: {currentPlayerData?.name}</Text>
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style={{
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<Text>Round Points: {currentPlayerData?.roundPoints}</Text>
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backgroundImage: "linear-gradient(to bottom, #4B5563,#1F2937)",
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<Text>Total Points: {currentPlayerData?.totalPoints}</Text>
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}}
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<br />
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className="p-4 rounded-lg shadow-lg flex flex-col justify-between text-white"
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<Text>State: {"" + isConnected}</Text>
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>
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<Text>SocketId: {socket.id}</Text>
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<div className="flex justify-between">
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<div className="flex items-center">
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<Text>Session: {session} </Text>
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<Text>Session: {session} </Text>
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<Text>Players: {clientsInRoom}</Text>
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{isConnected ? <ConnectedIndicator /> : <DisconnectedIndicator />}
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</div>
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<div className="flex justify-between items-center">
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{showNextGameButton && <Button onClick={nextGame}>Next Game</Button>}
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{showNextGameButton && <Button onClick={nextGame}>Next Game</Button>}
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<Button
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variant="secondary"
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onClick={() => socket.emit("leave-session")}
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>
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Leave
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</Button>
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</div>
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</div>
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{playerData.map((player) => (
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<div className="mb-3 pt-2 mt-2 border-t border-gray-600">
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<div className="flex justify-between items-center">
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<Text>
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{player?.name} {player.socketId == socket.id && "(You)"}
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</Text>
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<p></p>
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</div>
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<div className="flex justify-between">
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<Text>Round Points: {player?.roundPoints}</Text>
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<Text>Total Points: {player?.totalPoints}</Text>
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</div>
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</div>
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))}
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</div>
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</div>
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);
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);
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};
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};
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@ -1,10 +1,21 @@
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import { FC, ReactNode, ButtonHTMLAttributes } from "react";
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import { FC, ReactNode, ButtonHTMLAttributes } from "react";
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type ButtonProps = ButtonHTMLAttributes<HTMLButtonElement> & {
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type ButtonProps = ButtonHTMLAttributes<HTMLButtonElement> & {
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variant?: "primary" | "secondary";
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children: ReactNode;
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children: ReactNode;
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};
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};
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const Button: FC<ButtonProps> = ({ children, ...rest }) => {
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const Button: FC<ButtonProps> = ({ variant, children, ...rest }) => {
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if (variant === "secondary") {
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return (
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<button
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className="text-white focus:outline-none focus:ring-4 font-medium rounded-lg text-sm px-3 py-2 mr-2 bg-gray-800 hover:bg-gray-700 focus:ring-gray-700 border-gray-700"
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{...rest}
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>
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{children}
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</button>
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);
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}
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return (
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return (
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<button
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<button
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className="text-white focus:ring-4 font-medium rounded-lg text-sm px-5 py-2.5 mr-2 bg-blue-600 hover:bg-blue-700 focus:outline-none focus:ring-blue-800"
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className="text-white focus:ring-4 font-medium rounded-lg text-sm px-5 py-2.5 mr-2 bg-blue-600 hover:bg-blue-700 focus:outline-none focus:ring-blue-800"
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@ -1,11 +1,15 @@
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import { FC, ReactNode } from "react";
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import { FC, ReactNode, HTMLProps } from "react";
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type TextNormalProps = {
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type TextNormalProps = HTMLProps<HTMLParagraphElement> & {
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children: ReactNode;
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children: ReactNode;
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};
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};
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const Text: FC<TextNormalProps> = ({ children }) => {
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const Text: FC<TextNormalProps> = ({ children, ...rest }) => {
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return <p className="mb-2 text-sm font-medium text-white">{children}</p>;
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return (
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<p className="text-sm font-medium text-white" {...rest}>
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{children}
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</p>
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);
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};
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};
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export default Text;
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export default Text;
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