wip voice chat
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2 changed files with 13 additions and 1 deletions
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@ -27,9 +27,16 @@ export const handleJoinSession = (
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callback && callback("success" satisfies SessionResponse);
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callback && callback("success" satisfies SessionResponse);
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console.log("User joined session:", sessionId);
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console.log("User joined session:", sessionId);
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const numberOfClients = io.sockets.adapter.rooms.get(sessionId)?.size ?? 0;
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const clientsInRoom = io.sockets.adapter.rooms.get(sessionId) || new Set();
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const numberOfClients = clientsInRoom.size ?? 0;
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console.log("Clients in room:", numberOfClients);
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console.log("Clients in room:", numberOfClients);
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io.to(sessionId).emit("clients-in-session", numberOfClients);
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io.to(sessionId).emit("clients-in-session", numberOfClients);
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clientsInRoom.forEach((clientId) => {
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if (clientId !== socket.id) {
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io.to(clientId).emit("initiate-voice-chat", { to: socket.id });
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}
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});
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};
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};
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export const handleLeaveSession = (socket: Socket, sessionId: string) => {
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export const handleLeaveSession = (socket: Socket, sessionId: string) => {
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@ -47,6 +47,11 @@ io.on("connection", (socket: Socket) => {
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handleLeaveSession(socket, sessionId);
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handleLeaveSession(socket, sessionId);
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});
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});
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socket.on("signal", (data: any) => {
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const { to, signalData } = data;
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io.to(to).emit("signal", { from: socket.id, signalData });
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});
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socket.on("new-game", (gameDetails: { sessionId: string }) =>
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socket.on("new-game", (gameDetails: { sessionId: string }) =>
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// TODO: get sessionId from socket instead of passing it from client
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// TODO: get sessionId from socket instead of passing it from client
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handleNewGame(socket, gameDetails)
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handleNewGame(socket, gameDetails)
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